Multiple Choice Questions and Answers:-
1)Anim8or is a ..........computer animation program.
a)2D
b)3D
c)4D
d)5D
Ans: b)3D
2)How many main working modes in Anim8or?
a)One
b)Four
c)Two
d)Three
Ans: b)Four
3)Character editor is also known as……….
a)figure editor
b)sequence editor
c)object editor
d)scene editor
Ans: a)figure editor
4)Which tool deletes any selected components and puts the on the clipboard?
a)undo
b)redo
c)cut
d)a and b
Ans: c)cut
5)Each figure's skeleton starts with a ……….bone.
a)child
b)root
c)both a and b
d)none of these
Ans: b)root
6)This button adds……….
a)circle
b)cube
c)elipse
d)none of these
Ans: b)cube
7)Which mode contains a bone structure, or skeleton?
a) figure
b)sequence
c)object
d)scene
Ans: a) figure
8)fps stands for
a)frames per shot
b)frames per scene
c)frames per time
d)frames per second
Ans: d)frames per second
9)The shortcut Ctrl-C is used for
a)copy
b)cut
c)save
d)paste
Ans: a)copy
10) Ctrl-Z is used for
a) Change into Drag Select mode
b) Change into Select mode
c) Change into Move mode
d) Undo the last editing command
Ans: d) Undo the last editing command
11)Which of the following is the default extension of anim8or file.
a) .an8
b) .ani8
c).a8
d) .a.8
Ans: a) .an8
12)The print option is present in……menu
a)edit
b)setting
c)file
d)about
Ans: c)file
13)The …...is where you create and modify new 3D objects.
a)figure editor
b)object editor
c)scene editor
d)sequence editor
Ans: b)object editor
14)When you run the anim8or the default mode is
a) object mode
b) figure mode
c)scene mode
d)sequence mode
Ans: a) object mode
15)Toolbar is present in……
a) left
b) right
c)top and left
d)none of these
Ans:c)top and left
16) The object editor has……modes.
a) one
b) three
c)four
d)two
Ans: c)four
17)This button allows you add which shapes to an object?
a)spheres
b)cylinders
c)cubes
d)platonic solids
Ans:a)spheres
18)Object pivot is located at the object's……
a)origin
b)bottom
c)top
d)right
Ans: a)origin
19)We can convert parametric shapes into meshes with the…..
a) file->View->Build->Convert_to_Mesh menu item
b) file->Build->Convert_to_Mesh menu item
c) View->Build->Convert_to_Mesh menu item
d) Build->Convert_to_Mesh menu item
Ans: d)Build->Convert_to_Mesh menu item
20)In a filled view selected parametric shapes are enclosed in which bounding box?
a)yellow
b)red
c)white
d)black
Ans:a)yellow
21) In a filled view selected meshes are enclosed in which bounding box ?
a)yellow
b)red
c)white
d)black
Ans:c)white
22) The red box in the spline indicates than
a)spline Extendable
b) spline origin
c) spline can’t Extendable
d)none of these
Ans:a)spline Extendable
23) To extrude a spline simple select it and choose the…..
a) file->View->Build->Convert_to_Mesh menu item
b) file->Build->Convert_to_Mesh menu item
c) View->Build->Convert_to_Mesh menu item
d)Build->Extrude menu item
Ans: d)Build->Extrude menu item
24)What we do with the help of Modifiers?
a)stretch
b)bend
c)twist
d)all of above
Ans: d)all of above
25)Subdivision used to be called smoothing in earlier versions of Anim8or.
a)true
b)false
Ans:a)true
26)Figure contain a ……structure.
a)background
b)environment
c)bone or skeleton
d)camera
Ans:)bone or skeleton
27)The figure editor has…..modes.
a) one
b) three
c)four
d)two
Ans:d)two
28)By default bones are…..
a)flexible
b)fixed
c)both a and b
d)none of this
Ans:b)fixed
29) To skin an object you first attach it to a bone called its…..bone.
a)base
b)root
c)parent
d)none of this
Ans: a)base
30)The sequence editor has……modes.
a) one
b) three
c)four
d)two
Ans:d)two
31) You can enter in the Scene Editor from the following:
a) Mode->Scene menu item
b) insert-> Scene menu item
c)both a and b
d)build-> Scene menu item
Ans: a) Mode->Scene menu item
32) You can enter in the Sequence Editor from the following:
a) Mode-> Sequence menu item
b) insert-> Scene menu item
c)both a and b
d)build-> Sequence menu item
Ans:a) Mode-> Sequence menu item
33) You can enter in the figure Editor from the following:
a) Mode-> figure menu item
b) insert-> figure menu item
c)both a and b
d)build-> figure menu item
Ans:a) Mode-> figure menu item
34)Which style block of buttons use to control the playback of scenes.
a)PCR
b)KCR
c)VCR
d)ZMR
Ans: c)VCR
35)Camera is present in…….editor.
a) object
b) figure
c)scene
d)sequence
Ans:c)scene
36)In scene editor we can add…..
a) objects
b) figures
c)cameras
d)all of these
Ans:d)all of these
37) A new scene contains…..default elements.
a) one
b) three
c)four
d)two
Ans:d)two
38) You can add objects to a scene by selecting the……
a) Build->Add Object menu item
b) insert-> figure menu item
c) Mode-> figure menu item
d)build-> figure menu item
Ans:a) Build->Add Object menu item
39)There are……kinds of lights that you can use in Anim8or.
a) one
b) three
c)four
d)two
Ans:b) three
40) You can add a background image in Anim8or It can be either…….
a)fixed image
b)panorama
c)both a and b
d)none of these
Ans:c)both a and b
41)The……component is the color of a material in a shadow.
a)ambient
b)diffuse
c)specular
d)emissive
Ans:a)ambient
42) The……component is part of the shininesscontribution.
a)ambient
b)diffuse
c)specular
d)emissive
Ans:c)specular
43)…… lights emit light that radiates out in all direction from a particular point in the scene
a)Local
b)Infinite
c)Directional
d)Spotlights
Ans:a)Local
44)……shadows can cast soft edges.
a)Volume
b)Bitmap
c)Dark
d)Ray traced
Ans:d)Ray traced
45)The Ambient value for plastic is……
a)0.5
b)0.7
c)0.3
d)1
Ans:c)0.3
46)……creates a solid surface from a spline by spinning it around an axis and converting the area it sweeps into a mesh surface.
a)Lathing
b)Extrusion
c)Modifiers
d)Mirroring
Ans: a)Lathing
47)Which tool is useful for adding faced corners to surfaces?
a)bevel
b)cutter
c)modifiers
d)mirroring
Ans: a)bevel
48) Which tool is also useful for adding faces to surfaces?
a)bevel
b)cutter
c)inset
d)mirroring
Ans:c)inset
49)………tool is used to add thickness to the walls of a Mesh.
a)bevel
b)move
c)inset
d) shell
Ans: d) shell
50) The figure editor has two modes:
a) edit and viewpoint
b) viewpoint and axis,
c) axis and point edit
d) viewpoint and point edit
Ans:a) edit and viewpoint
51) The …….button controls the visibility of your camera and lights.
a) camera
b) light
c) angle
d) visible
Ans: a) camera
52) The…..button sets the visibility of object's paths.
a) camera
b) light
c) visible
d) path
Ans: d) path
53) You can show or hide your figures' bodies with the……button.
a)body
b)hide
c) visible
d)figure objects
Ans:d)figure objects
54) The……button enables animation.
a)start
b)play
c)key
d)stop and play
Ans: c)key
55) A new scene contains two default elements…
a)world and map
b)world and camera
c)object and light
d)light and camera
Ans:b)world and camera
56) are basically cones of light projecting from a point.
a)Midlight
b)Brightlight
c) Spotlights
d)Highlight
Ans:c) Spotlights
57) Within the…… the spotlight has full brightness.
a)outer angle
b) inner angle
c)both inner and outer
d)none of this
Ans: b) inner angle
58)…….manage key values and expressions for animation in the scene editor.
a)Controllers
c)both a and b
d)none of this
Ans:a)Controllers
59) The normal range for the diffuse weight is from……
a)0.5 to 10
b)0 to 10
c)0.5 to 1
d)0.0 to 1.0
Ans: d)0.0 to 1.0
60) The……component represents light generated by a material.
a)specular
b)emissive
c)rough
d) Trans*
Ans:b)emissive